feat(console): add the standalone Dolphin emulator
The libretro dolphin core lags upstream on compatibility in the same way LRPS2 does, so install pkgs.dolphin-emu next to pkgs.pcsx2 and run GameCube and Wii titles through it. The cores stay for the sake of a single frontend and a shared save/state layout. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Claude Opus 5
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@@ -124,11 +124,11 @@ The greeter is **Dvorak**, like every other host here (`modules/sway.nix` forces
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`XKB_DEFAULT_VARIANT=dvorak` on cage). Only relevant if someone else has to type
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a password.
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### Adding RetroArch, PCSX2 and Clone Hero to Big Picture
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### Adding non-Steam titles to Big Picture
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All three are installed system-wide but are not Steam titles. Added as Steam
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shortcuts they appear in Big Picture and inherit Steam Input, so the controller
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works in them without further configuration.
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RetroArch, PCSX2, Dolphin and Clone Hero are installed system-wide but are not
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Steam titles. Added as Steam shortcuts they appear in Big Picture and inherit
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Steam Input, so the controller works in them without further configuration.
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Steam's own **Games → Add a Non-Steam Game** is the documented route and is also
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the one that tends not to work. Both that dialog's **Browse** button and the
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@@ -156,6 +156,7 @@ Independent of the dialog, `steamtinkerlaunch` writes `shortcuts.vdf` directly:
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# Steam must be closed -- it rewrites shortcuts.vdf on exit.
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steamtinkerlaunch addnonsteamgame -an="RetroArch" -ep="$(command -v retroarch)"
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steamtinkerlaunch addnonsteamgame -an="PCSX2" -ep="$(command -v pcsx2-qt)"
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steamtinkerlaunch addnonsteamgame -an="Dolphin" -ep="$(command -v dolphin-emu)"
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steamtinkerlaunch addnonsteamgame -an="Clone Hero" -ep="$(command -v clonehero)"
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```
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@@ -221,11 +222,12 @@ cores lag on compatibility and are the first place to look when a GameCube, Wii
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or PS2 title misbehaves.
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That has already happened for PS2: the LRPS2 core was not good enough in
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practice, so **standalone `pkgs.pcsx2` is installed** in `gaming.nix` alongside
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the core and is what PS2 titles should be run through. `pkgs.dolphin-emu` is not
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installed; add it the same way if GameCube or Wii turns out to need it.
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practice. **`pkgs.pcsx2` and `pkgs.dolphin-emu` are both installed** in
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`gaming.nix` alongside their cores, and are what PS2, GameCube and Wii titles
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should be run through. The cores stay for the sake of a single frontend and a
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shared save/state layout.
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Both are controller-driven and can be added to Big Picture the same way as
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Both are controller-driven and are added to Big Picture the same way as
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RetroArch. The hardware is not the limit here — a GTX 1070 and a Haswell i7 run
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PS2 and Wii comfortably.
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@@ -278,7 +280,7 @@ once, in their own UIs:
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- **Steam** — Settings → Storage → the `+` control → add `/srv/games/steam` as a
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library folder. Games installed there survive a reinstall of the OS. That
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picker is the broken one described under
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[Adding RetroArch, PCSX2 and Clone Hero to Big Picture](#adding-retroarch-pcsx2-and-clone-hero-to-big-picture);
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[Adding non-Steam titles to Big Picture](#adding-non-steam-titles-to-big-picture);
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when it comes up blank, use Steam's own console instead — open Steam with
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`steam -console`, pick the **CONSOLE** tab and run:
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@@ -246,6 +246,10 @@ in
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environment.systemPackages = [
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retroarch
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pkgs.clonehero
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# Standalone GameCube/Wii and PS2, alongside the libretro cores of the same
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# name: upstream effort goes into these builds, so they are what the two
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# heaviest systems should actually be run through.
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pkgs.dolphin-emu
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pkgs.pcsx2
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pkgs.dualsensectl # DualSense LED/battery/mic control from the shell
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# Writes shortcuts.vdf from the shell. Steam's own "Add a Non-Steam Game"
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