Merge pull request 'feat(hosts): add lyrathorpe-console, a living-room games machine' (#99) from feat/console-host into main
CI / flake (push) Successful in 4m54s
CI / flake (push) Successful in 4m54s
Reviewed-on: #99
This commit was merged in pull request #99.
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
# Living-room games machine: 4th-gen Core i7 (Haswell) on a UEFI board, wired to
|
||||
# a television and driven from the sofa with a Bluetooth controller. Desktop host
|
||||
# -- shared graphical/wired options live in ../../modules/desktop.nix; only
|
||||
# host-specific settings are here. The games stack (Steam session, RetroArch,
|
||||
# controllers) is in ./gaming.nix and the GPU in ./nvidia.nix. Install notes:
|
||||
# see ../../docs/hosts/console.md.
|
||||
{ ... }:
|
||||
|
||||
{
|
||||
imports = [
|
||||
./hardware-configuration.nix
|
||||
./nvidia.nix
|
||||
./gaming.nix
|
||||
];
|
||||
|
||||
# Haswell: AVX2/FMA/BMI2, i.e. x86-64-v3. Above the fleet default (2), so this
|
||||
# only records the fact -- no feature flag currently keys off level 3.
|
||||
features.cpu.microarchLevel = 3;
|
||||
|
||||
# Ordinary PC UEFI firmware: systemd-boot, and NVRAM writes are safe here
|
||||
# (unlike the Mac Pro's Apple EFI, which cannot be trusted with efibootmgr).
|
||||
boot.loader.systemd-boot.enable = true;
|
||||
boot.loader.efi.canTouchEfiVariables = true;
|
||||
# The boot menu is unreadable from a sofa and unusable without a keyboard.
|
||||
# Boot the default immediately; hold space at power-on to get the menu back.
|
||||
boot.loader.timeout = 0;
|
||||
# Bound the entry list so the ESP does not fill up with old generations.
|
||||
boot.loader.systemd-boot.configurationLimit = 10;
|
||||
|
||||
networking.hostName = "Console-NixOS";
|
||||
|
||||
hardware.cpu.intel.updateMicrocode = true;
|
||||
|
||||
# See `man configuration.nix` / the stateVersion docs before changing.
|
||||
system.stateVersion = "26.05";
|
||||
}
|
||||
@@ -0,0 +1,247 @@
|
||||
# The games stack for the living-room machine: the Steam session that the TV
|
||||
# boots into, RetroArch with its cores, Clone Hero, and the controller plumbing.
|
||||
#
|
||||
# Session model. greetd (from ../../modules/sway.nix, which enables it for
|
||||
# ReGreet) gets an `initial_session`, so the machine autologins into the
|
||||
# gamescope Steam session at boot -- no keyboard, no greeter, straight to Big
|
||||
# Picture. Quitting Steam drops back to greetd's `default_session`, i.e. ReGreet,
|
||||
# where the ordinary Sway session can be picked for keyboard-and-mouse work.
|
||||
{ pkgs, ... }:
|
||||
|
||||
let
|
||||
# The account the television autologins as. Must match the user declared for
|
||||
# this host in the flake host table.
|
||||
tvUser = "lyrathorpe";
|
||||
|
||||
# Games library root. Deliberately outside any home directory: content is
|
||||
# bulky, is the thing most likely to move to its own disk, and is shared
|
||||
# between Steam, RetroArch and Clone Hero rather than owned by one of them.
|
||||
# Mounting a second drive at this path is the only change that needs.
|
||||
gamesRoot = "/srv/games";
|
||||
|
||||
# One ROM directory per emulated system. Names follow the libretro/ES-DE
|
||||
# convention so a scraper or a second frontend recognises them without
|
||||
# renaming anything.
|
||||
romSystems = [
|
||||
"nes"
|
||||
"snes"
|
||||
"gb"
|
||||
"gbc"
|
||||
"gba"
|
||||
"n64"
|
||||
"nds"
|
||||
"gc"
|
||||
"wii"
|
||||
"mastersystem"
|
||||
"gamegear"
|
||||
"megadrive"
|
||||
"sega32x"
|
||||
"segacd"
|
||||
"saturn"
|
||||
"dreamcast"
|
||||
"psx"
|
||||
"ps2"
|
||||
"psp"
|
||||
"arcade"
|
||||
"dos"
|
||||
];
|
||||
|
||||
# Everything under the root that is not a ROM directory. RetroArch is pointed
|
||||
# at these below; Steam and Clone Hero have to be told about theirs in their
|
||||
# own UIs (see docs/hosts/console.md).
|
||||
libraryDirs = [
|
||||
"bios" # RetroArch system directory: BIOS and firmware images
|
||||
"saves" # in-game saves
|
||||
"states" # save states
|
||||
"playlists"
|
||||
"screenshots"
|
||||
"thumbnails"
|
||||
"steam" # add as a Steam library folder from the client
|
||||
"clonehero/songs"
|
||||
"clonehero/backgrounds"
|
||||
];
|
||||
|
||||
# RetroArch and the cores this machine is expected to run. The wrapper already
|
||||
# points RetroArch at the packaged assets, core info and joypad autoconfig
|
||||
# profiles; `settings` here is merged on top of those.
|
||||
retroarch = pkgs.retroarch-bare.wrapper {
|
||||
cores = with pkgs.libretro; [
|
||||
# Nintendo
|
||||
nestopia # NES
|
||||
snes9x # SNES
|
||||
gambatte # Game Boy / Color
|
||||
mgba # Game Boy Advance
|
||||
mupen64plus # Nintendo 64
|
||||
melonds # Nintendo DS
|
||||
dolphin # GameCube / Wii
|
||||
# Sega
|
||||
genesis-plus-gx # Master System / Game Gear / Mega Drive
|
||||
picodrive # 32X / Mega CD
|
||||
beetle-saturn # Saturn
|
||||
flycast # Dreamcast / NAOMI
|
||||
# Sony
|
||||
beetle-psx-hw # PlayStation, hardware renderer
|
||||
pcsx2 # PlayStation 2 (LRPS2); needs a PS2 BIOS in RetroArch's system dir
|
||||
ppsspp # PSP
|
||||
# Arcade and PC
|
||||
fbneo
|
||||
mame2003-plus
|
||||
dosbox-pure
|
||||
];
|
||||
settings = {
|
||||
# Applied on every launch via --appendconfig, so these three are fixed
|
||||
# policy rather than saved preferences: changing them in the UI will not
|
||||
# stick. Everything else stays user-editable as usual.
|
||||
#
|
||||
# Ozone is the controller-navigable menu; the TV has no keyboard.
|
||||
menu_driver = "ozone";
|
||||
video_fullscreen = "true";
|
||||
# L3+R3 opens the RetroArch menu from inside a running core
|
||||
# (INPUT_COMBO_L3_R3). Without a pad combo there is no way to exit a game
|
||||
# without a keyboard, and no retro system this box emulates has L3/R3 on
|
||||
# its own controller, so the binding cannot collide with a game.
|
||||
input_menu_toggle_gamepad_combo = "2";
|
||||
|
||||
# Point RetroArch at the shared library instead of scattering content and
|
||||
# state through ~/.config/retroarch. Key names are RetroArch's own; an
|
||||
# unrecognised key in an appended config is ignored silently, so they are
|
||||
# worth keeping in step with upstream.
|
||||
system_directory = "${gamesRoot}/bios";
|
||||
savefile_directory = "${gamesRoot}/saves";
|
||||
savestate_directory = "${gamesRoot}/states";
|
||||
playlist_directory = "${gamesRoot}/playlists";
|
||||
screenshot_directory = "${gamesRoot}/screenshots";
|
||||
thumbnails_directory = "${gamesRoot}/thumbnails";
|
||||
# Where the content browser opens, so loading a game is a couple of
|
||||
# D-pad presses rather than a walk up from the filesystem root.
|
||||
rgui_browser_directory = "${gamesRoot}/roms";
|
||||
};
|
||||
};
|
||||
in
|
||||
{
|
||||
programs.steam = {
|
||||
enable = true;
|
||||
|
||||
# Registers the "Steam" wayland session (gamescope wrapping Steam in tenfoot
|
||||
# mode) with the display manager and installs the steam-gamescope launcher.
|
||||
gamescopeSession.enable = true;
|
||||
gamescopeSession.env = {
|
||||
# gamescope has to be pointed at NVIDIA's GBM implementation and GLX
|
||||
# vendor explicitly; on the proprietary driver it otherwise fails to get a
|
||||
# usable device and the session dies at startup.
|
||||
GBM_BACKEND = "nvidia-drm";
|
||||
__GLX_VENDOR_LIBRARY_NAME = "nvidia";
|
||||
};
|
||||
|
||||
# Remote Play and local network game transfers are the point of a TV box on
|
||||
# the same LAN as a desktop; both need their ports open.
|
||||
remotePlay.openFirewall = true;
|
||||
localNetworkGameTransfers.openFirewall = true;
|
||||
|
||||
# Proton-GE, selectable per title in Steam's compatibility settings. Covers
|
||||
# the titles where Valve's Proton lags on codecs and anti-cheat shims. The
|
||||
# module puts its steamcompattool output on STEAM_EXTRA_COMPAT_TOOLS_PATHS,
|
||||
# which is what makes it appear in the client's Proton version list.
|
||||
extraCompatPackages = [ pkgs.proton-ge-bin ];
|
||||
|
||||
# Winetricks against a Proton prefix: the standard repair tool when a title
|
||||
# needs a runtime (dotnet, vcrun, Media Foundation) that Proton does not ship.
|
||||
protontricks.enable = true;
|
||||
};
|
||||
|
||||
# Proton prerequisites beyond what programs.steam already arranges.
|
||||
#
|
||||
# Already covered by the steam module, recorded here so it is not re-litigated:
|
||||
# hardware.graphics 32-bit (the lib32 NVIDIA userspace Proton's 32-bit prefixes
|
||||
# need), Steam's udev rules, 32-bit PipeWire, and the system fonts Wine renders
|
||||
# with (Liberation and DejaVu arrive with fonts.enableDefaultPackages).
|
||||
# vm.max_map_count is 1048576 in the nixpkgs default sysctls, which is above
|
||||
# what DX12/Unreal titles need -- no override required.
|
||||
#
|
||||
# What is not covered: esync opens one eventfd per Wine sync object and runs
|
||||
# out against systemd's default 524288 hard limit in the heaviest titles.
|
||||
# Raise the hard limit only; the soft limit stays at the default, because
|
||||
# lifting that breaks select()-based programs elsewhere on the system.
|
||||
systemd.settings.Manager.DefaultLimitNOFILE = "1024:1048576";
|
||||
|
||||
# capSysNice lets gamescope raise its own scheduling priority, which is what
|
||||
# keeps the compositor smooth while a game saturates the GPU. It installs
|
||||
# gamescope as a setcap wrapper instead of a plain systemPackages entry;
|
||||
# /run/wrappers/bin precedes the system profile on PATH, so steam-gamescope
|
||||
# still resolves it.
|
||||
programs.gamescope = {
|
||||
enable = true;
|
||||
capSysNice = true;
|
||||
};
|
||||
|
||||
# Applies the performance CPU governor (and drops it again) around games that
|
||||
# ask for it; Steam's Proton builds and most native titles do.
|
||||
programs.gamemode.enable = true;
|
||||
|
||||
# Autologin into the Steam session. The launcher is not exposed as a package
|
||||
# by the steam module -- it is built inside it and added to
|
||||
# environment.systemPackages -- so reference it through the system profile.
|
||||
# greetd's `restart` option defaults to false once initial_session is set,
|
||||
# which is what stops a logout from looping straight back into autologin.
|
||||
services.greetd.settings.initial_session = {
|
||||
command = "/run/current-system/sw/bin/steam-gamescope";
|
||||
user = tvUser;
|
||||
};
|
||||
|
||||
# Controllers.
|
||||
#
|
||||
# Xbox One/Series pads over Bluetooth need xpadneo: the in-kernel xpad driver
|
||||
# does not handle them well over BT (wrong button mapping, no rumble). The
|
||||
# module turns on bluez itself; powerOnBoot is set below so the adapter is up
|
||||
# before the Steam session starts and a pad can reconnect unattended.
|
||||
#
|
||||
# Everything else is in-kernel and needs no configuration: wired Xbox 360 pads
|
||||
# (and the 360 wireless receiver) via xpad, DualSense/DualShock 4 via
|
||||
# hid-playstation over USB and Bluetooth, and Clone Hero guitars as plain USB
|
||||
# HID gamepads. xpadneo does not contend with xpad -- it binds Bluetooth HID
|
||||
# devices, and the 360 pad is not HID-compliant. hardware.xone is deliberately
|
||||
# left off: it blacklists xpad, which would break the 360 pads.
|
||||
#
|
||||
# hidraw access for the PlayStation pads (LED, battery, dualsensectl) comes
|
||||
# from Steam's udev rules, which programs.steam enables via
|
||||
# hardware.steam-hardware.
|
||||
hardware.xpadneo.enable = true;
|
||||
hardware.bluetooth = {
|
||||
enable = true;
|
||||
powerOnBoot = true;
|
||||
# Battery level reporting for Bluetooth gamepads is still behind bluez's
|
||||
# experimental flag.
|
||||
settings.General.Experimental = true;
|
||||
};
|
||||
|
||||
# The games library, created at boot so the directories exist before anything
|
||||
# tries to write into them. Mode 2775 is setgid: the owning group is carried
|
||||
# onto anything created inside, so a second account (or an rsync from another
|
||||
# machine) does not end up with files the TV user cannot write. Directories
|
||||
# are created if missing and otherwise left alone -- nothing here removes or
|
||||
# rewrites content.
|
||||
systemd.tmpfiles.rules =
|
||||
let
|
||||
dir = path: "d ${path} 2775 ${tvUser} users -";
|
||||
in
|
||||
[
|
||||
(dir gamesRoot)
|
||||
(dir "${gamesRoot}/roms")
|
||||
]
|
||||
++ map (system: dir "${gamesRoot}/roms/${system}") romSystems
|
||||
++ map (sub: dir "${gamesRoot}/${sub}") libraryDirs;
|
||||
|
||||
# 32-bit ALSA for the older native titles that talk to ALSA directly rather
|
||||
# than through the PulseAudio shim; programs.steam derives
|
||||
# pipewire.alsa.support32Bit from this. PipeWire itself and the Pulse shim
|
||||
# come from ../../modules/workstation.nix.
|
||||
services.pipewire.alsa.enable = true;
|
||||
|
||||
environment.systemPackages = [
|
||||
retroarch
|
||||
pkgs.clonehero
|
||||
pkgs.dualsensectl # DualSense LED/battery/mic control from the shell
|
||||
pkgs.mangohud # FPS/frametime overlay; use `mangohud %command%` in Steam
|
||||
pkgs.vulkan-tools # vulkaninfo, for checking the 32/64-bit ICDs Proton needs
|
||||
];
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
# PLACEHOLDER -- not generated by nixos-generate-config.
|
||||
#
|
||||
# This host has not been installed yet, so there is no real hardware scan to
|
||||
# commit. The values below are the conventional defaults for a Haswell UEFI
|
||||
# desktop and assume the install labels its partitions `nixos` (root, ext4) and
|
||||
# `BOOT` (ESP, vfat) -- see docs/hosts/console.md. They exist so the flake
|
||||
# evaluates in CI; they are not a description of the actual machine.
|
||||
#
|
||||
# Replace this whole file with the output of `nixos-generate-config` run on the
|
||||
# machine, and commit that. If the labels do not match, the boot fails loudly on
|
||||
# a missing device rather than touching the wrong disk.
|
||||
{
|
||||
config,
|
||||
lib,
|
||||
modulesPath,
|
||||
...
|
||||
}:
|
||||
|
||||
{
|
||||
imports = [
|
||||
(modulesPath + "/installer/scan/not-detected.nix")
|
||||
];
|
||||
|
||||
boot.initrd.availableKernelModules = [
|
||||
"xhci_pci"
|
||||
"ehci_pci"
|
||||
"ahci"
|
||||
"nvme"
|
||||
"usb_storage"
|
||||
"usbhid"
|
||||
"sd_mod"
|
||||
"sr_mod"
|
||||
];
|
||||
boot.initrd.kernelModules = [ ];
|
||||
boot.kernelModules = [ "kvm-intel" ];
|
||||
boot.extraModulePackages = [ ];
|
||||
|
||||
fileSystems."/" = {
|
||||
device = "/dev/disk/by-label/nixos";
|
||||
fsType = "ext4";
|
||||
};
|
||||
|
||||
fileSystems."/boot" = {
|
||||
device = "/dev/disk/by-label/BOOT";
|
||||
fsType = "vfat";
|
||||
options = [
|
||||
"fmask=0022"
|
||||
"dmask=0022"
|
||||
];
|
||||
};
|
||||
|
||||
swapDevices = [ ];
|
||||
|
||||
networking.useDHCP = lib.mkDefault true;
|
||||
nixpkgs.hostPlatform = lib.mkDefault "x86_64-linux";
|
||||
hardware.cpu.intel.updateMicrocode = lib.mkDefault config.hardware.enableRedistributableFirmware;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
# NVIDIA GeForce GTX 1070 8 GB (Pascal, GP104): proprietary driver for the
|
||||
# gamescope Steam session and the Sway desktop.
|
||||
#
|
||||
# Driver branch: 580 (nvidiaPackages.legacy_580), NOT the nixpkgs default
|
||||
# (`production`, currently 595.x). 580 is the last branch that supports
|
||||
# Maxwell/Pascal/Volta -- NVIDIA keeps it as an LTS branch to Aug 2028 -- and a
|
||||
# newer branch simply will not drive this card. Same constraint as the Mac Pro's
|
||||
# Quadro P400; see hosts/MacPro31/nvidia.nix.
|
||||
#
|
||||
# The driver is unfree, so it is not in the binary cache: the kernel module is
|
||||
# compiled locally on every kernel bump.
|
||||
{ config, ... }:
|
||||
|
||||
{
|
||||
# Selects the proprietary driver; the module blacklists nouveau/nvidiafb and
|
||||
# loads nvidia-uvm via a modprobe softdep. Naming is historical -- this option
|
||||
# drives the kernel/driver choice on Wayland hosts too, which is why it is set
|
||||
# on a machine that runs no X server.
|
||||
services.xserver.videoDrivers = [ "nvidia" ];
|
||||
|
||||
hardware.nvidia = {
|
||||
package = config.boot.kernelPackages.nvidiaPackages.legacy_580;
|
||||
# Required for Wayland: sets nvidia-drm.modeset=1 (and fbdev=1), without
|
||||
# which neither gamescope nor wlroots gets a usable GBM device and both the
|
||||
# Steam session and Sway fail to start.
|
||||
modesetting.enable = true;
|
||||
# The open kernel modules need Turing or later; Pascal must use the closed
|
||||
# ones. Explicit because the option has no default on driver >= 560.
|
||||
open = false;
|
||||
};
|
||||
|
||||
# The NVIDIA module only puts these in boot.kernelModules when
|
||||
# services.xserver.enable is true, which is false on this Wayland-only host --
|
||||
# so load them explicitly rather than relying on udev modalias autoloading.
|
||||
# nvidia_uvm is deliberately absent: the module's modprobe softdep pulls it in
|
||||
# after the GPU device exists, which is the supported ordering.
|
||||
boot.kernelModules = [
|
||||
"nvidia"
|
||||
"nvidia_modeset"
|
||||
"nvidia_drm"
|
||||
];
|
||||
|
||||
# wlroots refuses the proprietary NVIDIA driver unless told to proceed. The
|
||||
# greeter's compositor (cage) and gamescope have no such check; only Sway
|
||||
# needs the flag, which the module bakes into the wrapper the session's
|
||||
# .desktop file runs.
|
||||
programs.sway.extraOptions = [ "--unsupported-gpu" ];
|
||||
|
||||
# 32-bit driver libraries for 32-bit Steam titles and Proton's 32-bit
|
||||
# prefixes: hardware.graphics.enable32Bit pulls in the matching lib32 NVIDIA
|
||||
# userspace. programs.steam (./gaming.nix) sets it too; stated here as well so
|
||||
# the GPU's 32-bit story lives with the rest of the GPU config.
|
||||
hardware.graphics.enable32Bit = true;
|
||||
}
|
||||
Reference in New Issue
Block a user