feat(sway): 4K scale 2, natural mouse scroll, idle inhibit for emulators
Three unrelated desktop-side fixes, all in home/sway.nix. Sway cannot key an output rule on resolution, so scale 2 on 4K displays is applied by a user service that runs once at session start and again on every output event, which is what makes it survive a display being switched off and on. The scale guard in the jq filter stops the subscription feeding itself. kanshi still owns mode and position; no profile here sets a scale, so the two do not fight. natural_scroll on type:pointer gives mice the same scroll direction as the touchpads already had. PCSX2 and Dolphin default to borderless-windowed rather than compositor fullscreen, so the existing inhibit_idle fullscreen rules never matched and swaylock engaged mid-game. Inhibit on focus for the emulators instead. The Steam session is unaffected either way: swayidle is wanted by graphical-session.target and conditional on WAYLAND_DISPLAY, and the gamescope session provides neither. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -18,8 +18,8 @@ rebuild, never the generated dotfiles.
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- Letter keys are **keysyms** (the character produced), not physical positions.
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The keyboard is **Dvorak** (`us`/`dvorak`), so e.g. "Super+s" is whatever key
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types `s` in Dvorak.
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- Shortcuts apply to every Sway host (MBP, T400, Mac Pro); brightness keys are
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laptop-only, as noted.
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- Shortcuts apply to every Sway host (MBP, T400, Mac Pro, Console); brightness
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keys are laptop-only, as noted.
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---
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